[D3D12] Output gamma ramp
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@@ -217,6 +217,17 @@ class D3D12CommandProcessor : public CommandProcessor {
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std::unique_ptr<ui::d3d12::DescriptorHeapPool> view_heap_pool_ = nullptr;
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std::unique_ptr<ui::d3d12::DescriptorHeapPool> sampler_heap_pool_ = nullptr;
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// Mip 0 contains the normal gamma ramp (256 entries), mip 1 contains the PWL
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// ramp (128 entries). DXGI_FORMAT_R10G10B10A2_UNORM 1D.
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ID3D12Resource* gamma_ramp_texture_ = nullptr;
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D3D12_RESOURCE_STATES gamma_ramp_texture_state_;
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// Upload buffer for an image that is the same as gamma_ramp_, but with
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// ui::d3d12::D3D12Context::kQueuedFrames array layers.
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ID3D12Resource* gamma_ramp_upload_ = nullptr;
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uint8_t* gamma_ramp_upload_mapping_ = nullptr;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT
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gamma_ramp_footprints_[ui::d3d12::D3D12Context::kQueuedFrames * 2];
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static constexpr uint32_t kSwapTextureWidth = 1280;
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static constexpr uint32_t kSwapTextureHeight = 720;
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ID3D12Resource* swap_texture_ = nullptr;
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