[D3D12] Output gamma ramp

This commit is contained in:
Triang3l
2018-10-03 14:36:17 +03:00
parent c624bf8c49
commit b77ffe3df6
17 changed files with 483 additions and 51 deletions

View File

@@ -1,5 +1,6 @@
Texture2D<float4> xe_texture : register(t0);
SamplerState xe_sampler : register(s0);
SamplerState xe_sampler_linear_clamp : register(s0);
float4 main(float2 xe_texcoord : TEXCOORD) : SV_Target {
return xe_texture.SampleLevel(xe_sampler, xe_texcoord, 0.0f);
return xe_texture.SampleLevel(xe_sampler_linear_clamp, xe_texcoord, 0.0f);
}