[D3D12] Output gamma ramp
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@@ -1,5 +1,6 @@
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Texture2D<float4> xe_texture : register(t0);
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SamplerState xe_sampler : register(s0);
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SamplerState xe_sampler_linear_clamp : register(s0);
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float4 main(float2 xe_texcoord : TEXCOORD) : SV_Target {
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return xe_texture.SampleLevel(xe_sampler, xe_texcoord, 0.0f);
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return xe_texture.SampleLevel(xe_sampler_linear_clamp, xe_texcoord, 0.0f);
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}
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