[D3D12] Output gamma ramp
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@@ -93,7 +93,8 @@ class TextureCache {
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uint32_t buffer_size,
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const D3D12_PLACED_SUBRESOURCE_FOOTPRINT& footprint);
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bool RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle);
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bool RequestSwapTexture(D3D12_CPU_DESCRIPTOR_HANDLE handle,
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TextureFormat& format_out);
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private:
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enum class LoadMode {
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