[GPU] GPR count limit is 128, not 64
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@@ -22,6 +22,7 @@
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#include "xenia/gpu/dxbc_shader_translator.h"
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#include "xenia/gpu/shader_translator.h"
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#include "xenia/gpu/spirv_shader_translator.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/ui/spirv/spirv_disassembler.h"
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// For D3DDisassemble:
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@@ -164,10 +165,11 @@ int shader_compiler_main(const std::vector<std::string>& args) {
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switch (shader_type) {
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case xenos::ShaderType::kVertex:
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modification = translator->GetDefaultVertexShaderModification(
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64, host_vertex_shader_type);
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xenos::kMaxShaderTempRegisters, host_vertex_shader_type);
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break;
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case xenos::ShaderType::kPixel:
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modification = translator->GetDefaultPixelShaderModification(64);
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modification = translator->GetDefaultPixelShaderModification(
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xenos::kMaxShaderTempRegisters);
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break;
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default:
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assert_unhandled_case(shader_type);
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