[GPU] GPR count limit is 128, not 64

This commit is contained in:
Triang3l
2022-06-26 14:45:49 +03:00
parent 4812b4ba8b
commit b787f2dec1
4 changed files with 25 additions and 10 deletions

View File

@@ -22,6 +22,7 @@
#include "xenia/gpu/dxbc_shader_translator.h"
#include "xenia/gpu/shader_translator.h"
#include "xenia/gpu/spirv_shader_translator.h"
#include "xenia/gpu/xenos.h"
#include "xenia/ui/spirv/spirv_disassembler.h"
// For D3DDisassemble:
@@ -164,10 +165,11 @@ int shader_compiler_main(const std::vector<std::string>& args) {
switch (shader_type) {
case xenos::ShaderType::kVertex:
modification = translator->GetDefaultVertexShaderModification(
64, host_vertex_shader_type);
xenos::kMaxShaderTempRegisters, host_vertex_shader_type);
break;
case xenos::ShaderType::kPixel:
modification = translator->GetDefaultPixelShaderModification(64);
modification = translator->GetDefaultPixelShaderModification(
xenos::kMaxShaderTempRegisters);
break;
default:
assert_unhandled_case(shader_type);