[GPU] GPR count limit is 128, not 64
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@@ -55,7 +55,9 @@ class ShaderTranslator {
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// Register count from SQ_PROGRAM_CNTL, stored by the implementation in its
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// modification bits.
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virtual uint32_t GetModificationRegisterCount() const { return 64; }
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virtual uint32_t GetModificationRegisterCount() const {
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return xenos::kMaxShaderTempRegisters;
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}
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// True if the current shader is a vertex shader.
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bool is_vertex_shader() const {
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