[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap

This commit is contained in:
Triang3l
2020-05-17 00:26:04 +03:00
parent 8341a48210
commit b7a5c24bb1
7 changed files with 88 additions and 34 deletions

View File

@@ -15,8 +15,10 @@
#include <DXProgrammableCapture.h>
#include <d3d12.h>
#include <d3d12sdklayers.h>
#include <d3dcompiler.h>
#include <dxgi1_4.h>
#include <dxgidebug.h>
#define XELOGD3D XELOGI

View File

@@ -342,9 +342,7 @@ void D3D12Context::EndSwap() {
direct_queue->ExecuteCommandLists(1, execute_command_lists);
// Present and check if the context was lost.
HRESULT result = swap_chain_->Present(0, 0);
if (result == DXGI_ERROR_DEVICE_RESET ||
result == DXGI_ERROR_DEVICE_REMOVED) {
if (FAILED(swap_chain_->Present(0, 0))) {
context_lost_ = true;
return;
}

View File

@@ -14,10 +14,13 @@
#include "xenia/base/cvar.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/d3d12/d3d12_context.h"
DEFINE_bool(d3d12_debug, false, "Enable Direct3D 12 and DXGI debug layer.",
"D3D12");
DEFINE_bool(d3d12_break_on_error, false,
"Break on Direct3D 12 validation errors.", "D3D12");
DEFINE_int32(d3d12_adapter, -1,
"Index of the DXGI adapter to use. "
"-1 for any physical adapter, -2 for WARP software rendering.",
@@ -139,6 +142,19 @@ bool D3D12Provider::Initialize() {
return false;
}
// Configure the DXGI debug info queue.
if (cvars::d3d12_break_on_error) {
IDXGIInfoQueue* dxgi_info_queue;
if (SUCCEEDED(pfn_dxgi_get_debug_interface1_(
0, IID_PPV_ARGS(&dxgi_info_queue)))) {
dxgi_info_queue->SetBreakOnSeverity(
DXGI_DEBUG_ALL, DXGI_INFO_QUEUE_MESSAGE_SEVERITY_CORRUPTION, TRUE);
dxgi_info_queue->SetBreakOnSeverity(
DXGI_DEBUG_ALL, DXGI_INFO_QUEUE_MESSAGE_SEVERITY_ERROR, TRUE);
dxgi_info_queue->Release();
}
}
// Enable the debug layer.
bool debug = cvars::d3d12_debug;
if (debug) {
@@ -225,6 +241,36 @@ bool D3D12Provider::Initialize() {
}
adapter->Release();
// Configure the Direct3D 12 debug info queue.
ID3D12InfoQueue* d3d12_info_queue;
if (SUCCEEDED(device->QueryInterface(IID_PPV_ARGS(&d3d12_info_queue)))) {
D3D12_MESSAGE_SEVERITY d3d12_info_queue_denied_severities[] = {
D3D12_MESSAGE_SEVERITY_INFO,
};
D3D12_MESSAGE_ID d3d12_info_queue_denied_messages[] = {
// Xbox 360 vertex fetch is explicit in shaders.
D3D12_MESSAGE_ID_CREATEINPUTLAYOUT_EMPTY_LAYOUT,
// Render targets and shader exports don't have to match on the Xbox
// 360.
D3D12_MESSAGE_ID_CREATEGRAPHICSPIPELINESTATE_PS_OUTPUT_RT_OUTPUT_MISMATCH,
};
D3D12_INFO_QUEUE_FILTER d3d12_info_queue_filter = {};
d3d12_info_queue_filter.DenyList.NumSeverities =
UINT(xe::countof(d3d12_info_queue_denied_severities));
d3d12_info_queue_filter.DenyList.pSeverityList =
d3d12_info_queue_denied_severities;
d3d12_info_queue_filter.DenyList.NumIDs =
UINT(xe::countof(d3d12_info_queue_denied_messages));
d3d12_info_queue_filter.DenyList.pIDList = d3d12_info_queue_denied_messages;
d3d12_info_queue->PushStorageFilter(&d3d12_info_queue_filter);
if (cvars::d3d12_break_on_error) {
d3d12_info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION,
TRUE);
d3d12_info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, TRUE);
}
d3d12_info_queue->Release();
}
// Create the command queue for graphics.
D3D12_COMMAND_QUEUE_DESC queue_desc;
queue_desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;