[D3D12] d3d12_break_on_error + fix PerformSwap descriptor heap wrap
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@@ -15,8 +15,10 @@
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#include <DXProgrammableCapture.h>
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#include <d3d12.h>
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#include <d3d12sdklayers.h>
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#include <d3dcompiler.h>
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#include <dxgi1_4.h>
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#include <dxgidebug.h>
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#define XELOGD3D XELOGI
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