Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
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82
src/xenia/apu/audio_system.h
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82
src/xenia/apu/audio_system.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_APU_AUDIO_SYSTEM_H_
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#define XENIA_APU_AUDIO_SYSTEM_H_
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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XEDECLARECLASS1(xe, Emulator);
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XEDECLARECLASS2(xe, cpu, Processor);
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namespace xe {
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namespace apu {
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class AudioDriver;
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class AudioSystem {
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public:
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virtual ~AudioSystem();
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Emulator* emulator() const { return emulator_; }
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xe_memory_ref memory() const { return memory_; }
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cpu::Processor* processor() const { return processor_; }
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virtual X_STATUS Setup();
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bool HandlesRegister(uint32_t addr);
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virtual uint64_t ReadRegister(uint32_t addr);
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virtual void WriteRegister(uint32_t addr, uint64_t value);
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protected:
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virtual void Initialize();
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virtual void Pump() = 0;
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virtual void Shutdown();
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private:
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static void ThreadStartThunk(AudioSystem* this_ptr) {
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this_ptr->ThreadStart();
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}
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void ThreadStart();
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static bool HandlesRegisterThunk(AudioSystem* as, uint32_t addr) {
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return as->HandlesRegister(addr);
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}
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static uint64_t ReadRegisterThunk(AudioSystem* as, uint32_t addr) {
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return as->ReadRegister(addr);
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}
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static void WriteRegisterThunk(AudioSystem* as, uint32_t addr,
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uint64_t value) {
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as->WriteRegister(addr, value);
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}
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protected:
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AudioSystem(Emulator* emulator);
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Emulator* emulator_;
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xe_memory_ref memory_;
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cpu::Processor* processor_;
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xe_run_loop_ref run_loop_;
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xe_thread_ref thread_;
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bool running_;
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AudioDriver* driver_;
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};
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} // namespace apu
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} // namespace xe
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#endif // XENIA_APU_AUDIO_SYSTEM_H_
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