Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
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@@ -13,9 +13,9 @@
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/export_resolver.h>
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#include <xenia/cpu/ppc/state.h>
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#include <xenia/cpu/sdb/symbol.h>
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#include <xenia/kernel/export.h>
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namespace xe {
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@@ -33,7 +33,7 @@ typedef struct {
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xe_ppc_state_t* state, uint64_t cia, uint64_t ea);
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void (_cdecl *XeTraceKernelCall)(
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xe_ppc_state_t* state, uint64_t cia, uint64_t call_ia,
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kernel::KernelExport* kernel_export);
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KernelExport* kernel_export);
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void (_cdecl *XeTraceUserCall)(
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xe_ppc_state_t* state, uint64_t cia, uint64_t call_ia,
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sdb::FunctionSymbol* fn);
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