Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
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@@ -30,8 +30,8 @@ public:
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}
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virtual int Setup() = 0;
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virtual void SetupGpuPointers(void* gpu_this,
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void* gpu_read, void* gpu_write) = 0;
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virtual void AddRegisterAccessCallbacks(
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ppc::RegisterAccessCallbacks callbacks) = 0;
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virtual int InitModule(ExecModule* module) = 0;
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virtual int UninitModule(ExecModule* module) = 0;
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