Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
This commit is contained in:
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src/xenia/emulator.h
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77
src/xenia/emulator.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_EMULATOR_H_
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#define XENIA_EMULATOR_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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XEDECLARECLASS1(xe, ExportResolver);
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XEDECLARECLASS2(xe, apu, AudioSystem);
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XEDECLARECLASS2(xe, cpu, Backend);
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XEDECLARECLASS2(xe, cpu, Processor);
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XEDECLARECLASS2(xe, dbg, Debugger);
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XEDECLARECLASS2(xe, gpu, GraphicsSystem);
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XEDECLARECLASS3(xe, kernel, xam, XamModule);
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XEDECLARECLASS3(xe, kernel, xboxkrnl, XboxkrnlModule);
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XEDECLARECLASS4(xe, kernel, xboxkrnl, fs, FileSystem);
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namespace xe {
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class Emulator {
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public:
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Emulator(const xechar_t* command_line);
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~Emulator();
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const xechar_t* command_line() const { return command_line_; }
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xe_memory_ref memory() const { return memory_; }
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dbg::Debugger* debugger() const { return debugger_; }
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cpu::Processor* processor() const { return processor_; }
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apu::AudioSystem* audio_system() const { return audio_system_; }
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gpu::GraphicsSystem* graphics_system() const { return graphics_system_; }
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ExportResolver* export_resolver() const { return export_resolver_; }
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kernel::xboxkrnl::fs::FileSystem* file_system() const { return file_system_; }
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X_STATUS Setup();
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// TODO(benvanik): raw binary.
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X_STATUS LaunchXexFile(const xechar_t* path);
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X_STATUS LaunchDiscImage(const xechar_t* path);
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private:
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xechar_t command_line_[XE_MAX_PATH];
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xe_memory_ref memory_;
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dbg::Debugger* debugger_;
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cpu::Backend* cpu_backend_;
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cpu::Processor* processor_;
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apu::AudioSystem* audio_system_;
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gpu::GraphicsSystem* graphics_system_;
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ExportResolver* export_resolver_;
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kernel::xboxkrnl::fs::FileSystem* file_system_;
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kernel::xboxkrnl::XboxkrnlModule* xboxkrnl_;
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kernel::xam::XamModule* xam_;
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};
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} // namespace xe
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#endif // XENIA_EMULATOR_H_
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