Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
This commit is contained in:
44
src/xenia/gpu/d3d11/d3d11_gpu.cc
Normal file
44
src/xenia/gpu/d3d11/d3d11_gpu.cc
Normal file
@@ -0,0 +1,44 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#include <xenia/gpu/d3d11/d3d11_gpu.h>
|
||||
|
||||
#include <xenia/gpu/d3d11/d3d11_graphics_system.h>
|
||||
|
||||
|
||||
using namespace xe;
|
||||
using namespace xe::gpu;
|
||||
using namespace xe::gpu::d3d11;
|
||||
|
||||
|
||||
namespace {
|
||||
void InitializeIfNeeded();
|
||||
void CleanupOnShutdown();
|
||||
|
||||
void InitializeIfNeeded() {
|
||||
static bool has_initialized = false;
|
||||
if (has_initialized) {
|
||||
return;
|
||||
}
|
||||
has_initialized = true;
|
||||
|
||||
//
|
||||
|
||||
atexit(CleanupOnShutdown);
|
||||
}
|
||||
|
||||
void CleanupOnShutdown() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GraphicsSystem* xe::gpu::d3d11::Create(Emulator* emulator) {
|
||||
InitializeIfNeeded();
|
||||
return new D3D11GraphicsSystem(emulator);
|
||||
}
|
||||
Reference in New Issue
Block a user