Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
This commit is contained in:
33
src/xenia/gpu/d3d11/d3d11_gpu.h
Normal file
33
src/xenia/gpu/d3d11/d3d11_gpu.h
Normal file
@@ -0,0 +1,33 @@
|
||||
/**
|
||||
******************************************************************************
|
||||
* Xenia : Xbox 360 Emulator Research Project *
|
||||
******************************************************************************
|
||||
* Copyright 2013 Ben Vanik. All rights reserved. *
|
||||
* Released under the BSD license - see LICENSE in the root for more details. *
|
||||
******************************************************************************
|
||||
*/
|
||||
|
||||
#ifndef XENIA_GPU_D3D11_D3D11_GPU_H_
|
||||
#define XENIA_GPU_D3D11_D3D11_GPU_H_
|
||||
|
||||
#include <xenia/core.h>
|
||||
|
||||
|
||||
XEDECLARECLASS1(xe, Emulator);
|
||||
XEDECLARECLASS2(xe, gpu, GraphicsSystem);
|
||||
|
||||
|
||||
namespace xe {
|
||||
namespace gpu {
|
||||
namespace d3d11 {
|
||||
|
||||
|
||||
GraphicsSystem* Create(Emulator* emulator);
|
||||
|
||||
|
||||
} // namespace d3d11
|
||||
} // namespace gpu
|
||||
} // namespace xe
|
||||
|
||||
|
||||
#endif // XENIA_GPU_D3D11_D3D11_GPU_H_
|
||||
Reference in New Issue
Block a user