Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
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@@ -13,7 +13,7 @@
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#include <xenia/core.h>
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#include <xenia/gpu/graphics_system.h>
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#include <xenia/gpu/d3d11/d3d11-private.h>
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#include <xenia/gpu/d3d11/d3d11_gpu-private.h>
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#include <d3d11.h>
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@@ -25,12 +25,12 @@ namespace d3d11 {
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class D3D11Window;
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GraphicsSystem* Create(const CreationParams* params);
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GraphicsSystem* Create(Emulator* emulator);
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class D3D11GraphicsSystem : public GraphicsSystem {
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public:
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D3D11GraphicsSystem(const CreationParams* params);
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D3D11GraphicsSystem(Emulator* emulator);
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virtual ~D3D11GraphicsSystem();
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protected:
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