Massive refactoring of all code + audio skeleton.

This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
This commit is contained in:
Ben Vanik
2013-10-23 20:42:24 -07:00
parent c996a4bbaf
commit b7ffd46319
182 changed files with 3919 additions and 3286 deletions

View File

@@ -13,7 +13,7 @@
#include <xenia/core.h>
#include <xenia/gpu/graphics_system.h>
#include <xenia/gpu/d3d11/d3d11-private.h>
#include <xenia/gpu/d3d11/d3d11_gpu-private.h>
#include <d3d11.h>
@@ -25,12 +25,12 @@ namespace d3d11 {
class D3D11Window;
GraphicsSystem* Create(const CreationParams* params);
GraphicsSystem* Create(Emulator* emulator);
class D3D11GraphicsSystem : public GraphicsSystem {
public:
D3D11GraphicsSystem(const CreationParams* params);
D3D11GraphicsSystem(Emulator* emulator);
virtual ~D3D11GraphicsSystem();
protected: