Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
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@@ -1,9 +1,9 @@
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# Copyright 2013 Ben Vanik. All Rights Reserved.
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{
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'sources': [
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'd3d11-private.h',
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'd3d11.cc',
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'd3d11.h',
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'd3d11_gpu-private.h',
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'd3d11_gpu.cc',
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'd3d11_gpu.h',
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'd3d11_graphics_driver.cc',
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'd3d11_graphics_driver.h',
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'd3d11_graphics_system.cc',
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