Massive refactoring of all code + audio skeleton.

This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
This commit is contained in:
Ben Vanik
2013-10-23 20:42:24 -07:00
parent c996a4bbaf
commit b7ffd46319
182 changed files with 3919 additions and 3286 deletions

View File

@@ -20,39 +20,39 @@ DEFINE_string(gpu, "any",
"Graphics system. Use: [any, nop, d3d11]");
#include <xenia/gpu/nop/nop.h>
GraphicsSystem* xe::gpu::CreateNop(const CreationParams* params) {
return xe::gpu::nop::Create(params);
#include <xenia/gpu/nop/nop_gpu.h>
GraphicsSystem* xe::gpu::CreateNop(Emulator* emulator) {
return xe::gpu::nop::Create(emulator);
}
#if XE_PLATFORM(WIN32)
#include <xenia/gpu/d3d11/d3d11.h>
GraphicsSystem* xe::gpu::CreateD3D11(const CreationParams* params) {
return xe::gpu::d3d11::Create(params);
#include <xenia/gpu/d3d11/d3d11_gpu.h>
GraphicsSystem* xe::gpu::CreateD3D11(Emulator* emulator) {
return xe::gpu::d3d11::Create(emulator);
}
#endif // WIN32
GraphicsSystem* xe::gpu::Create(const CreationParams* params) {
GraphicsSystem* xe::gpu::Create(Emulator* emulator) {
if (FLAGS_gpu.compare("nop") == 0) {
return CreateNop(params);
return CreateNop(emulator);
#if XE_PLATFORM(WIN32)
} else if (FLAGS_gpu.compare("d3d11") == 0) {
return CreateD3D11(params);
return CreateD3D11(emulator);
#endif // WIN32
} else {
// Create best available.
GraphicsSystem* best = NULL;
#if XE_PLATFORM(WIN32)
best = CreateD3D11(params);
best = CreateD3D11(emulator);
if (best) {
return best;
}
#endif // WIN32
// Fallback to nop.
return CreateNop(params);
return CreateNop(emulator);
}
}