Massive refactoring of all code + audio skeleton.

This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
This commit is contained in:
Ben Vanik
2013-10-23 20:42:24 -07:00
parent c996a4bbaf
commit b7ffd46319
182 changed files with 3919 additions and 3286 deletions

View File

@@ -13,16 +13,19 @@
#include <xenia/gpu/graphics_system.h>
XEDECLARECLASS1(xe, Emulator);
namespace xe {
namespace gpu {
GraphicsSystem* Create(const CreationParams* params);
GraphicsSystem* Create(Emulator* emulator);
GraphicsSystem* CreateNop(const CreationParams* params);
GraphicsSystem* CreateNop(Emulator* emulator);
#if XE_PLATFORM(WIN32)
GraphicsSystem* CreateD3D11(const CreationParams* params);
GraphicsSystem* CreateD3D11(Emulator* emulator);
#endif // WIN32