Massive refactoring of all code + audio skeleton.

This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
This commit is contained in:
Ben Vanik
2013-10-23 20:42:24 -07:00
parent c996a4bbaf
commit b7ffd46319
182 changed files with 3919 additions and 3286 deletions

View File

@@ -570,7 +570,7 @@ uint32_t RingBufferWorker::ExecutePacket(PacketArgs& args) {
switch (type) {
case 0x4: // REGISTER
index += 0x2000;
for (int n = 0; n < count - 1; n++, index++) {
for (uint32_t n = 0; n < count - 1; n++, index++) {
uint32_t data = READ_PTR();
const char* reg_name = xenos::GetRegisterName(index);
XELOGGPU("[%.8X] %.8X -> %.4X %s",