Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
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@@ -5,7 +5,6 @@
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'register_table.inc',
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'registers.cc',
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'registers.h',
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'ucode.cc',
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'ucode.h',
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'ucode_disassembler.cc',
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'ucode_disassembler.h',
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@@ -1,15 +0,0 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <xenia/gpu/xenos/ucode.h>
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using namespace xe;
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using namespace xe::gpu;
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using namespace xe::gpu::xenos;
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