Massive refactoring of all code + audio skeleton.

This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
This commit is contained in:
Ben Vanik
2013-10-23 20:42:24 -07:00
parent c996a4bbaf
commit b7ffd46319
182 changed files with 3919 additions and 3286 deletions

View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include <xenia/kernel/xam/xam_input.h>
#include <xenia/kernel/shim_utils.h>
#include <xenia/kernel/xam/xam_private.h>
#include <xenia/kernel/xam/xam_state.h>
using namespace xe;
using namespace xe::kernel;
using namespace xe::kernel::xam;
namespace xe {
namespace kernel {
namespace xam {
SHIM_CALL XamInputGetState_shim(
xe_ppc_state_t* ppc_state, XamState* state) {
uint32_t user_index = SHIM_GET_ARG_32(0);
uint32_t state_ptr = SHIM_GET_ARG_32(1);
XELOGD(
"XamInputGetState(%d, %.8X)",
user_index,
state_ptr);
SHIM_SET_RETURN(X_STATUS_NOT_IMPLEMENTED);
}
} // namespace xam
} // namespace kernel
} // namespace xe
void xe::kernel::xam::RegisterInputExports(
ExportResolver* export_resolver, XamState* state) {
SHIM_SET_MAPPING("xam.xex", XamInputGetState, state);
}