Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
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src/xenia/kernel/xam/xam_private.h
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46
src/xenia/kernel/xam/xam_private.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XAM_PRIVATE_H_
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#define XENIA_KERNEL_XAM_PRIVATE_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/kernel/xam/xam_ordinals.h>
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namespace xe {
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namespace kernel {
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namespace xam {
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class XamState;
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// This is a global object initialized with the XamModule.
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// It references the current xam state object that all xam methods should
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// be using to stash their variables.
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extern XamState* shared_xam_state_;
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// Registration functions, one per file.
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void RegisterContentExports(ExportResolver* export_resolver, XamState* state);
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void RegisterInfoExports(ExportResolver* export_resolver, XamState* state);
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void RegisterInputExports(ExportResolver* export_resolver, XamState* state);
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void RegisterNetExports(ExportResolver* export_resolver, XamState* state);
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void RegisterUserExports(ExportResolver* export_resolver, XamState* state);
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void RegisterVideoExports(ExportResolver* export_resolver, XamState* state);
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} // namespace xam
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XAM_PRIVATE_H_
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