Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
This commit is contained in:
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src/xenia/kernel/xboxkrnl/xboxkrnl_memory.h
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45
src/xenia/kernel/xboxkrnl/xboxkrnl_memory.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_MEMORY_H_
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#define XENIA_KERNEL_XBOXKRNL_MEMORY_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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X_STATUS xeNtAllocateVirtualMemory(
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uint32_t* base_addr_ptr, uint32_t* region_size_ptr,
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uint32_t allocation_type, uint32_t protect_bits,
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uint32_t unknown);
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X_STATUS xeNtFreeVirtualMemory(
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uint32_t* base_addr_ptr, uint32_t* region_size_ptr,
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uint32_t free_type, uint32_t unknown);
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uint32_t xeMmAllocatePhysicalMemoryEx(
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uint32_t type, uint32_t region_size, uint32_t protect_bits,
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uint32_t min_addr_range, uint32_t max_addr_range, uint32_t alignment);
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void xeMmFreePhysicalMemory(uint32_t type, uint32_t base_address);
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uint32_t xeMmQueryAddressProtect(uint32_t base_address);
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uint32_t xeMmGetPhysicalAddress(uint32_t base_address);
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_MEMORY_H_
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