Massive refactoring of all code + audio skeleton.
This should make it easier to find files and (in the future) split things up into separate libraries. It also changes around emulator initialization to make it a little more difficult to do things out of order and a little more sensible as to when real init work happens. Also adding a skeleton audio system/driver and reworking CPU register access to be more extensible.
This commit is contained in:
38
src/xenia/kernel/xboxkrnl/xboxkrnl_modules.h
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38
src/xenia/kernel/xboxkrnl/xboxkrnl_modules.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_KERNEL_XBOXKRNL_MODULES_IMPL_H_
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#define XENIA_KERNEL_XBOXKRNL_MODULES_IMPL_H_
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#include <xenia/common.h>
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#include <xenia/core.h>
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#include <xenia/xbox.h>
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namespace xe {
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namespace kernel {
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namespace xboxkrnl {
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X_STATUS xeExGetXConfigSetting(
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uint16_t category, uint16_t setting, void* buffer, uint16_t buffer_size,
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uint16_t* required_size);
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int xeXexCheckExecutablePriviledge(uint32_t privilege);
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int xeXexGetModuleHandle(const char* module_name,
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X_HANDLE* module_handle_ptr);
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} // namespace xboxkrnl
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} // namespace kernel
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} // namespace xe
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#endif // XENIA_KERNEL_XBOXKRNL_MODULES_IMPL_H_
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