Massive refactoring of all code + audio skeleton.

This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
This commit is contained in:
Ben Vanik
2013-10-23 20:42:24 -07:00
parent c996a4bbaf
commit b7ffd46319
182 changed files with 3919 additions and 3286 deletions

View File

@@ -0,0 +1,57 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_KERNEL_XBOXKRNL_RTL_H_
#define XENIA_KERNEL_XBOXKRNL_RTL_H_
#include <xenia/common.h>
#include <xenia/core.h>
#include <xenia/xbox.h>
namespace xe {
namespace kernel {
namespace xboxkrnl {
uint32_t xeRtlCompareMemory(uint32_t source1_ptr, uint32_t source2_ptr,
uint32_t length);
uint32_t xeRtlCompareMemoryUlong(uint32_t source_ptr, uint32_t length,
uint32_t pattern);
void xeRtlFillMemoryUlong(uint32_t destination_ptr, uint32_t length,
uint32_t pattern);
void xeRtlInitAnsiString(uint32_t destination_ptr, uint32_t source_ptr);
void xeRtlFreeAnsiString(uint32_t string_ptr);
void xeRtlInitUnicodeString(uint32_t destination_ptr, uint32_t source_ptr);
void xeRtlFreeUnicodeString(uint32_t string_ptr);
X_STATUS xeRtlUnicodeStringToAnsiString(
uint32_t destination_ptr, uint32_t source_ptr, uint32_t alloc_dest);
uint32_t xeRtlNtStatusToDosError(X_STATUS status);
uint32_t xeRtlImageXexHeaderField(uint32_t xex_header_base_ptr,
uint32_t image_field);
void xeRtlInitializeCriticalSection(uint32_t cs_ptr);
X_STATUS xeRtlInitializeCriticalSectionAndSpinCount(
uint32_t cs_ptr, uint32_t spin_count);
void xeRtlEnterCriticalSection(uint32_t cs_ptr, uint32_t thread_id);
uint32_t xeRtlTryEnterCriticalSection(uint32_t cs_ptr, uint32_t thread_id);
void xeRtlLeaveCriticalSection(uint32_t cs_ptr);
} // namespace xboxkrnl
} // namespace kernel
} // namespace xe
#endif // XENIA_KERNEL_XBOXKRNL_RTL_H_