Massive refactoring of all code + audio skeleton.

This should make it easier to find files and (in the future) split things
up into separate libraries.
It also changes around emulator initialization to make it a little more
difficult to do things out of order and a little more sensible as to when
real init work happens.
Also adding a skeleton audio system/driver and reworking CPU register
access to be more extensible.
This commit is contained in:
Ben Vanik
2013-10-23 20:42:24 -07:00
parent c996a4bbaf
commit b7ffd46319
182 changed files with 3919 additions and 3286 deletions

View File

@@ -24,6 +24,21 @@ using std::tr1::shared_ptr;
#define XEUNREFERENCED(expr) (void)(expr)
#define XEDECLARECLASS1(ns1, name) \
namespace ns1 { class name; }
#define XEDECLARECLASS2(ns1, ns2, name) \
namespace ns1 { namespace ns2 { \
class name; \
} }
#define XEDECLARECLASS3(ns1, ns2, ns3, name) \
namespace ns1 { namespace ns2 { namespace ns3 { \
class name; \
} } }
#define XEDECLARECLASS4(ns1, ns2, ns3, ns4, name) \
namespace ns1 { namespace ns2 { namespace ns3 { namespace ns4 { \
class name; \
} } } }
#if XE_COMPILER(MSVC)
#define XEASSUME(expr) __analysis_assume(expr)
#else