[D3D12] Code cleanup
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@@ -40,6 +40,12 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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constexpr uint32_t
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D3D12CommandProcessor::RootExtraParameterIndices::kUnavailable;
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constexpr uint32_t D3D12CommandProcessor::kSwapTextureWidth;
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constexpr uint32_t D3D12CommandProcessor::kSwapTextureHeight;
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constexpr uint32_t D3D12CommandProcessor::kScratchBufferSizeIncrement;
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D3D12CommandProcessor::D3D12CommandProcessor(
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D3D12GraphicsSystem* graphics_system, kernel::KernelState* kernel_state)
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: CommandProcessor(graphics_system, kernel_state) {}
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