[D3D12] Code cleanup

This commit is contained in:
Triang3l
2018-10-23 16:42:53 +03:00
parent 31e0581304
commit b81bb4d68c
9 changed files with 163 additions and 102 deletions

View File

@@ -18,6 +18,11 @@ namespace xe {
namespace gpu {
namespace d3d12 {
constexpr uint32_t D3D12Shader::kMaxTextureSRVIndexBits;
constexpr uint32_t D3D12Shader::kMaxTextureSRVs;
constexpr uint32_t D3D12Shader::kMaxSamplerBindingIndexBits;
constexpr uint32_t D3D12Shader::kMaxSamplerBindings;
D3D12Shader::D3D12Shader(ShaderType shader_type, uint64_t data_hash,
const uint32_t* dword_ptr, uint32_t dword_count)
: Shader(shader_type, data_hash, dword_ptr, dword_count) {}