[D3D12] Code cleanup
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@@ -18,6 +18,11 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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constexpr uint32_t D3D12Shader::kMaxTextureSRVIndexBits;
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constexpr uint32_t D3D12Shader::kMaxTextureSRVs;
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constexpr uint32_t D3D12Shader::kMaxSamplerBindingIndexBits;
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constexpr uint32_t D3D12Shader::kMaxSamplerBindings;
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D3D12Shader::D3D12Shader(ShaderType shader_type, uint64_t data_hash,
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const uint32_t* dword_ptr, uint32_t dword_count)
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: Shader(shader_type, data_hash, dword_ptr, dword_count) {}
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