[D3D12] Code cleanup
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@@ -24,6 +24,11 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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constexpr uint32_t PrimitiveConverter::kMaxNonIndexedVertices;
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constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanOffset;
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constexpr uint32_t PrimitiveConverter::kStaticIBTriangleFanCount;
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constexpr uint32_t PrimitiveConverter::kStaticIBTotalCount;
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PrimitiveConverter::PrimitiveConverter(D3D12CommandProcessor* command_processor,
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RegisterFile* register_file,
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Memory* memory)
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