[D3D12] Code cleanup
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@@ -48,6 +48,8 @@ namespace d3d12 {
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_64bpp_cs.h"
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#include "xenia/gpu/d3d12/shaders/dxbc/texture_tile_8bpp_cs.h"
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constexpr uint32_t TextureCache::LoadConstants::kGuestPitchTiled;
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const TextureCache::HostFormat TextureCache::host_formats_[64] = {
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// k_1_REVERSE
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{DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN,
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