Core: Add a file open dialog and refactor logic around loading new games

This commit is contained in:
Dr. Chat
2016-06-18 20:42:28 -05:00
parent dcd71c1613
commit b82f6a990a
5 changed files with 127 additions and 98 deletions

View File

@@ -20,6 +20,8 @@
#include "xenia/base/threading.h"
#include "xenia/emulator.h"
#include "xenia/gpu/graphics_system.h"
#include "xenia/ui/file_picker.h"
#include "xenia/ui/imgui_dialog.h"
#include "xenia/ui/imgui_drawer.h"
@@ -114,7 +116,6 @@ bool EmulatorWindow::Initialize() {
// TODO: Spawn a new thread to do this.
emulator()->RestoreFromFile(L"test.sav");
} break;
case 0x7A: { // VK_F11
ToggleFullscreen();
} break;
@@ -145,6 +146,9 @@ bool EmulatorWindow::Initialize() {
auto main_menu = MenuItem::Create(MenuItem::Type::kNormal);
auto file_menu = MenuItem::Create(MenuItem::Type::kPopup, L"&File");
{
file_menu->AddChild(
MenuItem::Create(MenuItem::Type::kString, L"&Open", L"Ctrl+O",
std::bind(&EmulatorWindow::FileOpen, this)));
file_menu->AddChild(MenuItem::Create(MenuItem::Type::kString, L"E&xit",
L"Alt+F4",
[this]() { window_->Close(); }));
@@ -239,6 +243,40 @@ bool EmulatorWindow::Initialize() {
return true;
}
void EmulatorWindow::FileOpen() {
std::wstring path;
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(window_->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
auto result = emulator_->LaunchPath(abs_path);
if (XFAILED(result)) {
// TODO: Display a message box.
XELOGE("Failed to launch target: %.8X", result);
}
}
}
void EmulatorWindow::CpuTimeScalarReset() {
Clock::set_guest_time_scalar(1.0);
UpdateTitle();

View File

@@ -42,6 +42,7 @@ class EmulatorWindow {
bool Initialize();
void FileOpen();
void CpuTimeScalarReset();
void CpuTimeScalarSetHalf();
void CpuTimeScalarSetDouble();

View File

@@ -10,9 +10,11 @@
#include <gflags/gflags.h>
#include "xenia/app/emulator_window.h"
#include "xenia/base/debugging.h"
#include "xenia/base/logging.h"
#include "xenia/base/main.h"
#include "xenia/base/profiling.h"
#include "xenia/base/threading.h"
#include "xenia/debug/ui/debug_window.h"
#include "xenia/emulator.h"
#include "xenia/ui/file_picker.h"
@@ -159,6 +161,18 @@ int xenia_main(const std::vector<std::wstring>& args) {
});
}
auto evt = xe::threading::Event::CreateAutoResetEvent(false);
emulator->on_launch.AddListener([&]() {
emulator_window->UpdateTitle();
evt->Set();
});
bool exiting = false;
emulator_window->loop()->on_quit.AddListener([&](ui::UIEvent* e) {
exiting = true;
evt->Set();
});
// Grab path from the flag or unnamed argument.
std::wstring path;
if (!FLAGS_target.empty() || args.size() >= 2) {
@@ -173,43 +187,23 @@ int xenia_main(const std::vector<std::wstring>& args) {
}
}
// If no path passed, ask the user.
if (path.empty()) {
auto file_picker = xe::ui::FilePicker::Create();
file_picker->set_mode(ui::FilePicker::Mode::kOpen);
file_picker->set_type(ui::FilePicker::Type::kFile);
file_picker->set_multi_selection(false);
file_picker->set_title(L"Select Content Package");
file_picker->set_extensions({
{L"Supported Files", L"*.iso;*.xex;*.xcp;*.*"},
{L"Disc Image (*.iso)", L"*.iso"},
{L"Xbox Executable (*.xex)", L"*.xex"},
//{ L"Content Package (*.xcp)", L"*.xcp" },
{L"All Files (*.*)", L"*.*"},
});
if (file_picker->Show(emulator->display_window()->native_handle())) {
auto selected_files = file_picker->selected_files();
if (!selected_files.empty()) {
path = selected_files[0];
}
}
}
if (!path.empty()) {
// Normalize the path and make absolute.
std::wstring abs_path = xe::to_absolute_path(path);
result = emulator->LaunchPath(abs_path,
[&]() { emulator_window->UpdateTitle(); });
result = emulator->LaunchPath(abs_path);
if (XFAILED(result)) {
XELOGE("Failed to launch target: %.8X", result);
emulator.reset();
emulator_window.reset();
return 1;
}
}
// Wait until we are exited.
emulator->display_window()->loop()->AwaitQuit();
// Now, we're going to use the main thread to drive events related to
// emulation.
while (!exiting) {
xe::threading::Wait(evt.get(), false);
emulator->WaitUntilExit();
}
debug_window.reset();