[GPU] xenos.h: max texture size, interpolators
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@@ -219,10 +219,10 @@ class D3D12CommandProcessor;
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// other, and because the height is unknown (and the viewport and scissor are
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// not always present - D3DPT_RECTLIST is used very commonly, especially for
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// clearing (Direct3D 9 Clear is implemented this way on the Xbox 360) and
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// copying, and it's usually drawn without a viewport and with 8192x8192
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// scissor), there may be cases of simultaneously bound render targets
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// overlapping each other in the EDRAM in a way that is difficult to resolve,
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// and stores/loads may destroy data.
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// copying, and it's usually drawn without a viewport and with the scissor of
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// the maximum possible size), there may be cases of simultaneously bound
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// render targets overlapping each other in the EDRAM in a way that is
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// difficult to resolve, and stores/loads may destroy data.
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//
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// =============================================================================
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// 2x width and height scaling implementation:
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