[GPU] xenos.h: max texture size, interpolators

This commit is contained in:
Triang3l
2020-07-11 18:56:56 +03:00
parent 79413345af
commit b84239d507
8 changed files with 60 additions and 40 deletions

View File

@@ -219,10 +219,10 @@ class D3D12CommandProcessor;
// other, and because the height is unknown (and the viewport and scissor are
// not always present - D3DPT_RECTLIST is used very commonly, especially for
// clearing (Direct3D 9 Clear is implemented this way on the Xbox 360) and
// copying, and it's usually drawn without a viewport and with 8192x8192
// scissor), there may be cases of simultaneously bound render targets
// overlapping each other in the EDRAM in a way that is difficult to resolve,
// and stores/loads may destroy data.
// copying, and it's usually drawn without a viewport and with the scissor of
// the maximum possible size), there may be cases of simultaneously bound
// render targets overlapping each other in the EDRAM in a way that is
// difficult to resolve, and stores/loads may destroy data.
//
// =============================================================================
// 2x width and height scaling implementation: