[GPU] xenos.h: max texture size, interpolators
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@@ -2189,7 +2189,9 @@ void TextureCache::BindingInfoFromFetchConstant(
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// No texture data at all.
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return;
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}
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if (fetch.dimension == xenos::DataDimension::k1D && width > 8192) {
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// TODO(Triang3l): Support long 1D textures.
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if (fetch.dimension == xenos::DataDimension::k1D &&
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width > xenos::kTexture2DCubeMaxWidthHeight) {
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XELOGE(
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"1D texture is too wide ({}) - ignoring! "
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"Report the game to Xenia developers",
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