[LINT] Linted files + Added lint job to CI

This commit is contained in:
Gliniak
2024-03-12 08:59:10 +01:00
committed by Radosław Gliński
parent e8afad8f8a
commit b9061e6292
117 changed files with 1177 additions and 883 deletions

View File

@@ -35,9 +35,10 @@
// and let the normal AudioSystem handling take it, to prevent duplicate
// implementations. They can be found in xboxkrnl_audio_xma.cc
DEFINE_uint32(
apu_max_queued_frames, 64,
"Allows changing max buffered audio frames to reduce audio delay. Minimum is 16.", "APU");
DEFINE_uint32(apu_max_queued_frames, 64,
"Allows changing max buffered audio frames to reduce audio "
"delay. Minimum is 16.",
"APU");
namespace xe {
namespace apu {
@@ -76,11 +77,14 @@ X_STATUS AudioSystem::Setup(kernel::KernelState* kernel_state) {
}
worker_running_ = true;
worker_thread_ = kernel::object_ref<kernel::XHostThread>(
new kernel::XHostThread(kernel_state, 128 * 1024, 0, [this]() {
WorkerThreadMain();
return 0;
}, kernel_state->GetSystemProcess()));
worker_thread_ =
kernel::object_ref<kernel::XHostThread>(new kernel::XHostThread(
kernel_state, 128 * 1024, 0,
[this]() {
WorkerThreadMain();
return 0;
},
kernel_state->GetSystemProcess()));
// As we run audio callbacks the debugger must be able to suspend us.
worker_thread_->set_can_debugger_suspend(true);
worker_thread_->set_name("Audio Worker");