[LINT] Linted files + Added lint job to CI
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committed by
Radosław Gliński
parent
e8afad8f8a
commit
b9061e6292
@@ -672,11 +672,11 @@ uint32_t D3D12TextureCache::GetActiveTextureBindlessSRVIndex(
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return descriptor_index;
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}
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void D3D12TextureCache::PrefetchSamplerParameters(
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const D3D12Shader::SamplerBinding& binding) const {
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const D3D12Shader::SamplerBinding& binding) const {
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swcache::PrefetchL1(®ister_file()[XE_GPU_REG_SHADER_CONSTANT_FETCH_00_0 +
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binding.fetch_constant * 6]);
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}
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D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
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D3D12TextureCache::SamplerParameters D3D12TextureCache::GetSamplerParameters(
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const D3D12Shader::SamplerBinding& binding) const {
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const auto& regs = register_file();
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const auto& fetch = regs.Get<xenos::xe_gpu_texture_fetch_t>(
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@@ -703,8 +703,8 @@ void D3D12TextureCache::PrefetchSamplerParameters(
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nullptr, nullptr, nullptr,
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&mip_min_level, nullptr);
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parameters.mip_min_level = mip_min_level;
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//high cache miss count here, prefetch fetch earlier
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// TODO(Triang3l): Disable filtering for texture formats not supporting it.
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// high cache miss count here, prefetch fetch earlier
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// TODO(Triang3l): Disable filtering for texture formats not supporting it.
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xenos::AnisoFilter aniso_filter =
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binding.aniso_filter == xenos::AnisoFilter::kUseFetchConst
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? fetch.aniso_filter
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