[D3D12] Memexport CPU readback, disabled by default
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@@ -225,6 +225,10 @@ class D3D12CommandProcessor : public CommandProcessor {
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// 32 bits per element.
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static uint32_t GetSupportedMemExportFormatSize(ColorFormat format);
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// Returns a buffer for reading GPU data back to the CPU. Assuming
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// synchronizing immediately after use. Always in COPY_DEST state.
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ID3D12Resource* RequestReadbackBuffer(uint32_t size);
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bool cache_clear_requested_ = false;
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std::unique_ptr<ui::d3d12::CommandList>
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@@ -281,6 +285,10 @@ class D3D12CommandProcessor : public CommandProcessor {
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D3D12_RESOURCE_STATES scratch_buffer_state_;
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bool scratch_buffer_used_ = false;
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static constexpr uint32_t kReadbackBufferSizeIncrement = 16 * 1024 * 1024;
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ID3D12Resource* readback_buffer_ = nullptr;
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uint32_t readback_buffer_size_ = 0;
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uint32_t current_queue_frame_ = UINT32_MAX;
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std::atomic<bool> pix_capture_requested_ = false;
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