[D3D12] Restore W and apply half-pixel offset in VS
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@@ -35,10 +35,8 @@ class HlslShaderTranslator : public ShaderTranslator {
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float ndc_offset[3];
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float pixel_half_pixel_offset;
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// vec4 3
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float vertex_half_pixel_offset[2];
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uint32_t pixel_pos_reg;
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// vec4 4
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float ssaa_inv_scale[2];
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uint32_t pixel_pos_reg;
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};
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enum class SRVType : uint32_t {
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