[D3D12] Don't use switch in shaders on Intel, log GPU name
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@@ -103,7 +103,7 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
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GlslShaderTranslator::Dialect::kGL45);
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} else if (FLAGS_shader_output_type == "dxbc") {
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translator =
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std::make_unique<DxbcShaderTranslator>(FLAGS_shader_output_dxbc_rov);
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std::make_unique<DxbcShaderTranslator>(0, FLAGS_shader_output_dxbc_rov);
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} else {
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translator = std::make_unique<UcodeShaderTranslator>();
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}
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