[D3D12] Don't use switch in shaders on Intel, log GPU name

This commit is contained in:
Triang3l
2018-12-03 16:31:49 +03:00
parent 6824905b78
commit bb53d722f9
6 changed files with 54 additions and 12 deletions

View File

@@ -103,7 +103,7 @@ int shader_compiler_main(const std::vector<std::wstring>& args) {
GlslShaderTranslator::Dialect::kGL45);
} else if (FLAGS_shader_output_type == "dxbc") {
translator =
std::make_unique<DxbcShaderTranslator>(FLAGS_shader_output_dxbc_rov);
std::make_unique<DxbcShaderTranslator>(0, FLAGS_shader_output_dxbc_rov);
} else {
translator = std::make_unique<UcodeShaderTranslator>();
}