[D3D12] SHM - mark pages as modified in the beginning of a frame
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@@ -19,10 +19,17 @@ namespace xe {
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namespace gpu {
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namespace d3d12 {
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SharedMemory::SharedMemory(ui::d3d12::D3D12Context* context)
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: context_(context) {
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SharedMemory::SharedMemory(Memory* memory, ui::d3d12::D3D12Context* context)
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: memory_(memory), context_(context) {
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page_size_log2_ = xe::math::log2_ceil(xe::memory::page_size());
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pages_in_sync_.resize(kBufferSize >> page_size_log2_ >> 6);
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page_count_ = kBufferSize >> page_size_log2_;
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uint32_t page_bitmap_length = page_count_ >> 6;
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pages_in_sync_.resize(page_bitmap_length);
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watched_pages_.resize(page_bitmap_length);
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watches_triggered_l1_.resize(page_bitmap_length);
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watches_triggered_l2_.resize(page_bitmap_length >> 6);
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}
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SharedMemory::~SharedMemory() { Shutdown(); }
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@@ -51,10 +58,16 @@ bool SharedMemory::Initialize() {
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}
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std::memset(heaps_, 0, sizeof(heaps_));
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heap_creation_failed_ = false;
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std::memset(pages_in_sync_.data(), 0,
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page_in_sync_.size() * sizeof(uint64_t));
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std::memset(watched_pages_.data(), 0,
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watched_pages_.size() * sizeof(uint64_t));
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std::memset(watches_triggered_l2_.data(), 0,
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watches_triggered_l2_.size() * sizeof(uint64_t));
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return true;
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}
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@@ -73,7 +86,25 @@ void SharedMemory::Shutdown() {
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}
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}
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bool SharedMemory::EnsureRangeAllocated(uint32_t start, uint32_t length) {
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void SharedMemory::BeginFrame() {
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// Check triggered watches, clear them and mark modified pages as out of date.
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watch_mutex_.lock();
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for (uint32_t i = 0; i < watches_triggered_l2_.size(); ++i) {
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uint64_t bits_l2 = watches_triggered_l2_[i];
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uint32_t index_l2;
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while (xe::bit_scan_forward(bits_l2, &index_l2)) {
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bits_l2 &= ~(1ull << index_l2);
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uint32_t index_l1 = (i << 6) + index_l2;
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pages_in_sync_[index_l1] &= ~(watches_triggered_l1[index_l1]);
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}
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watches_triggered_l2_[i] = 0;
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}
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watch_mutex_.unlock();
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heap_creation_failed_ = false;
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}
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bool SharedMemory::UseRange(uint32_t start, uint32_t length) {
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if (length == 0) {
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// Some texture is empty, for example - safe to draw in this case.
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return true;
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@@ -83,14 +114,19 @@ bool SharedMemory::EnsureRangeAllocated(uint32_t start, uint32_t length) {
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// Exceeds the physical address space.
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return false;
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}
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// Ensure all tile heaps are present.
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uint32_t heap_first = start >> kHeapSizeLog2;
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uint32_t heap_last = (start + length - 1) >> kHeapSizeLog2;
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for (uint32_t i = heap_first; i <= heap_last; ++i) {
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if (heaps_[i] != nullptr) {
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continue;
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}
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// TODO(Triang3l): If heap creation has failed at least once in this frame,
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// don't try to allocate heaps until the next frame.
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if (heap_creation_failed_) {
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// Don't try to create a heap for every vertex buffer or texture in the
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// current frame anymore if have failed at least once.
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return false;
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}
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auto provider = context_->GetD3D12Provider();
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auto device = provider->GetDevice();
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auto direct_queue = provider->GetDirectQueue();
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@@ -98,6 +134,7 @@ bool SharedMemory::EnsureRangeAllocated(uint32_t start, uint32_t length) {
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heap_desc.SizeInBytes = kHeapSize;
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heap_desc.Properties.Type = D3D12_HEAP_TYPE_DEFAULT;
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if (FAILED(device->CreateHeap(&heap_desc, IID_PPV_ARGS(&heaps_[i])))) {
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heap_creation_failed_ = true;
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return false;
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}
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D3D12_TILED_RESOURCE_COORDINATE region_start_coordinates;
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@@ -111,11 +148,16 @@ bool SharedMemory::EnsureRangeAllocated(uint32_t start, uint32_t length) {
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D3D12_TILE_RANGE_FLAGS range_flags = D3D12_TILE_RANGE_FLAG_NONE;
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UINT heap_range_start_offset = 0;
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UINT range_tile_count = kHeapSize >> kTileSizeLog2;
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// FIXME(Triang3l): This may cause issues if the emulator is shut down
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// mid-frame and the heaps are destroyed before tile mappings are updated
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// (AwaitAllFramesCompletion won't catch this then). Defer this until the
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// actual command list submission at the end of the frame.
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direct_queue->UpdateTileMappings(
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buffer_, 1, ®ion_start_coordinates, ®ion_size, heaps_[i], 1,
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&range_flags, &heap_range_start_offset, &range_tile_count,
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D3D12_TILE_MAPPING_FLAG_NONE);
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}
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// TODO(Triang3l): Mark the range for upload.
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return true;
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}
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