Oh my. Basic CFA/DFA, local variable support, misc fixes, etc.
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99
src/alloy/compiler/passes/validation_pass.cc
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99
src/alloy/compiler/passes/validation_pass.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <alloy/compiler/passes/validation_pass.h>
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#include <alloy/backend/backend.h>
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#include <alloy/compiler/compiler.h>
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#include <alloy/runtime/runtime.h>
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using namespace alloy;
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using namespace alloy::backend;
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using namespace alloy::compiler;
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using namespace alloy::compiler::passes;
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using namespace alloy::frontend;
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using namespace alloy::hir;
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using namespace alloy::runtime;
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ValidationPass::ValidationPass() :
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CompilerPass() {
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}
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ValidationPass::~ValidationPass() {
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}
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int ValidationPass::Run(HIRBuilder* builder) {
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StringBuffer str;
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builder->Dump(&str);
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printf(str.GetString());
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fflush(stdout);
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str.Reset();
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auto block = builder->first_block();
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while (block) {
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auto label = block->label_head;
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while (label) {
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XEASSERT(label->block == block);
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if (label->block != block) {
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return 1;
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}
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label = label->next;
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}
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auto instr = block->instr_head;
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while (instr) {
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if (ValidateInstruction(block, instr)) {
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return 1;
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}
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instr = instr->next;
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}
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block = block->next;
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}
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return 0;
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}
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int ValidationPass::ValidateInstruction(Block* block, Instr* instr) {
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XEASSERT(instr->block == block);
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if (instr->block != block) {
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return 1;
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}
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uint32_t signature = instr->opcode->signature;
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if (GET_OPCODE_SIG_TYPE_SRC1(signature) == OPCODE_SIG_TYPE_V) {
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if (ValidateValue(block, instr, instr->src1.value)) {
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return 1;
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}
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}
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if (GET_OPCODE_SIG_TYPE_SRC2(signature) == OPCODE_SIG_TYPE_V) {
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if (ValidateValue(block, instr, instr->src2.value)) {
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return 1;
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}
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}
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if (GET_OPCODE_SIG_TYPE_SRC3(signature) == OPCODE_SIG_TYPE_V) {
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if (ValidateValue(block, instr, instr->src3.value)) {
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return 1;
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}
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}
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return 0;
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}
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int ValidationPass::ValidateValue(Block* block, Instr* instr, Value* value) {
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if (value->def) {
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/*auto def = value->def;
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XEASSERT(def->block == block);
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if (def->block != block) {
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return 1;
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}*/
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}
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return 0;
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}
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