Wait primitives.

This commit is contained in:
Ben Vanik
2015-07-14 20:22:15 -07:00
parent bd490d5833
commit bd058feb39
2 changed files with 186 additions and 15 deletions

View File

@@ -67,22 +67,98 @@ void Sleep(std::chrono::microseconds duration) {
}
}
class Win32Handle {
template <typename T>
class Win32Handle : public T {
public:
Win32Handle(HANDLE handle) : handle_(handle) {}
virtual ~Win32Handle() {
~Win32Handle() override {
CloseHandle(handle_);
handle_ = nullptr;
}
protected:
void* native_handle() const override { return handle_; }
HANDLE handle_ = nullptr;
};
class Win32Event : public Event, public Win32Handle {
WaitResult WaitHandle::Wait(WaitHandle* wait_handle, bool is_alertable,
std::chrono::milliseconds timeout) {
HANDLE handle = wait_handle->native_handle();
DWORD result = WaitForSingleObjectEx(handle, DWORD(timeout.count()),
is_alertable ? TRUE : FALSE);
switch (result) {
case WAIT_OBJECT_0:
return WaitResult::kSuccess;
case WAIT_ABANDONED:
return WaitResult::kAbandoned;
case WAIT_IO_COMPLETION:
return WaitResult::kUserCallback;
case WAIT_TIMEOUT:
return WaitResult::kTimeout;
default:
case WAIT_FAILED:
return WaitResult::kFailed;
}
}
WaitResult WaitHandle::SignalAndWait(WaitHandle* wait_handle_to_signal,
WaitHandle* wait_handle_to_wait_on,
bool is_alertable,
std::chrono::milliseconds timeout) {
HANDLE handle_to_signal = wait_handle_to_signal->native_handle();
HANDLE handle_to_wait_on = wait_handle_to_wait_on->native_handle();
DWORD result =
SignalObjectAndWait(handle_to_signal, handle_to_wait_on,
DWORD(timeout.count()), is_alertable ? TRUE : FALSE);
switch (result) {
case WAIT_OBJECT_0:
return WaitResult::kSuccess;
case WAIT_ABANDONED:
return WaitResult::kAbandoned;
case WAIT_IO_COMPLETION:
return WaitResult::kUserCallback;
case WAIT_TIMEOUT:
return WaitResult::kTimeout;
default:
case WAIT_FAILED:
return WaitResult::kFailed;
}
}
std::pair<WaitResult, size_t> WaitHandle::WaitMultiple(
WaitHandle* wait_handles[], size_t wait_handle_count, bool wait_all,
bool is_alertable, std::chrono::milliseconds timeout) {
std::vector<HANDLE> handles(wait_handle_count);
for (size_t i = 0; i < wait_handle_count; ++i) {
handles[i] = wait_handles[i]->native_handle();
}
DWORD result = WaitForMultipleObjectsEx(
DWORD(handles.size()), handles.data(), wait_all ? TRUE : FALSE,
DWORD(timeout.count()), is_alertable ? TRUE : FALSE);
if (result >= WAIT_OBJECT_0 && result < WAIT_OBJECT_0 + handles.size()) {
return std::pair<WaitResult, size_t>(WaitResult::kSuccess,
result - WAIT_OBJECT_0);
} else if (result >= WAIT_ABANDONED_0 &&
result < WAIT_ABANDONED_0 + handles.size()) {
return std::pair<WaitResult, size_t>(WaitResult::kAbandoned,
result - WAIT_ABANDONED_0);
}
switch (result) {
case WAIT_IO_COMPLETION:
return std::pair<WaitResult, size_t>(WaitResult::kUserCallback, 0);
case WAIT_TIMEOUT:
return std::pair<WaitResult, size_t>(WaitResult::kTimeout, 0);
default:
case WAIT_FAILED:
return std::pair<WaitResult, size_t>(WaitResult::kFailed, 0);
}
}
class Win32Event : public Win32Handle<Event> {
public:
Win32Event(HANDLE handle) : Win32Handle(handle) {}
~Win32Event() = default;
~Win32Event() override = default;
void Set() override { SetEvent(handle_); }
void Reset() override { ResetEvent(handle_); }
void Pulse() override { PulseEvent(handle_); }
@@ -98,7 +174,7 @@ std::unique_ptr<Event> Event::CreateAutoResetEvent(bool initial_state) {
CreateEvent(nullptr, FALSE, initial_state ? TRUE : FALSE, nullptr));
}
class Win32Semaphore : public Semaphore, public Win32Handle {
class Win32Semaphore : public Win32Handle<Semaphore> {
public:
Win32Semaphore(HANDLE handle) : Win32Handle(handle) {}
~Win32Semaphore() override = default;
@@ -116,7 +192,7 @@ std::unique_ptr<Semaphore> Semaphore::Create(int initial_count,
CreateSemaphore(nullptr, initial_count, maximum_count, nullptr));
}
class Win32Mutant : public Mutant, public Win32Handle {
class Win32Mutant : public Win32Handle<Mutant> {
public:
Win32Mutant(HANDLE handle) : Win32Handle(handle) {}
~Win32Mutant() = default;
@@ -128,7 +204,7 @@ std::unique_ptr<Mutant> Mutant::Create(bool initial_owner) {
CreateMutex(nullptr, initial_owner ? TRUE : FALSE, nullptr));
}
class Win32Timer : public Timer, public Win32Handle {
class Win32Timer : public Win32Handle<Timer> {
public:
Win32Timer(HANDLE handle) : Win32Handle(handle) {}
~Win32Timer() = default;