[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -143,7 +143,7 @@ class CommandProcessor {
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virtual void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) = 0;
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virtual void RestoreEDRAMSnapshot(const void* snapshot) = 0;
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virtual void RestoreEdramSnapshot(const void* snapshot) = 0;
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void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
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void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);
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