[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring

This commit is contained in:
Triang3l
2020-08-09 21:33:10 +03:00
parent 72e41e2bf8
commit bd5f77bc3b
378 changed files with 72288 additions and 37207 deletions

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@@ -143,7 +143,7 @@ class CommandProcessor {
virtual void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) = 0;
virtual void RestoreEDRAMSnapshot(const void* snapshot) = 0;
virtual void RestoreEdramSnapshot(const void* snapshot) = 0;
void InitializeRingBuffer(uint32_t ptr, uint32_t page_count);
void EnableReadPointerWriteBack(uint32_t ptr, uint32_t block_size);