[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
#include "endian.hlsli"
|
||||
#include "pixel_formats.hlsli"
|
||||
#define XE_RESOLVE_RESOLUTION_SCALED
|
||||
#include "resolve.hlsli"
|
||||
|
||||
RWBuffer<uint4> xe_resolve_dest : register(u0);
|
||||
Buffer<uint4> xe_resolve_source : register(t0);
|
||||
|
||||
[numthreads(8, 8, 1)]
|
||||
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
|
||||
// 1 thread = 1 guest pixel.
|
||||
// Group size is the same as resolve granularity, overflow check not needed.
|
||||
float4 host_pixel_y0x0, host_pixel_y0x1, host_pixel_y1x0, host_pixel_y1x1;
|
||||
XeResolveLoadGuestPixelRGBAColorsX2(
|
||||
xe_resolve_source,
|
||||
XeResolveColorCopySourcePixelAddressInts(xe_thread_id.xy),
|
||||
host_pixel_y0x0, host_pixel_y0x1, host_pixel_y1x0, host_pixel_y1x1);
|
||||
[branch] if (XeResolveEdramDuplicateSecondHostPixel()) {
|
||||
[branch] if (xe_thread_id.x == 0u) {
|
||||
host_pixel_y0x0 = host_pixel_y0x1;
|
||||
host_pixel_y1x0 = host_pixel_y1x1;
|
||||
}
|
||||
[branch] if (xe_thread_id.y == 0u) {
|
||||
host_pixel_y0x0 = host_pixel_y1x0;
|
||||
host_pixel_y0x1 = host_pixel_y1x1;
|
||||
}
|
||||
}
|
||||
// Only 32_32_32_32_FLOAT color format is 128bpp.
|
||||
uint endian = XeResolveDestEndian128();
|
||||
uint dest_address =
|
||||
XeResolveDestPixelAddress(xe_thread_id.xy, 4u) >> (4u - 2u);
|
||||
xe_resolve_dest[dest_address] =
|
||||
XeEndianSwap128(asuint(host_pixel_y0x0), endian);
|
||||
xe_resolve_dest[dest_address + 1u] =
|
||||
XeEndianSwap128(asuint(host_pixel_y0x1), endian);
|
||||
xe_resolve_dest[dest_address + 2u] =
|
||||
XeEndianSwap128(asuint(host_pixel_y1x0), endian);
|
||||
xe_resolve_dest[dest_address + 3u] =
|
||||
XeEndianSwap128(asuint(host_pixel_y1x1), endian);
|
||||
}
|
||||
Reference in New Issue
Block a user