[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -20,6 +20,8 @@ DECLARE_bool(vsync);
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DECLARE_bool(gpu_allow_invalid_fetch_constants);
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DECLARE_bool(half_pixel_offset);
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DECLARE_int32(query_occlusion_fake_sample_count);
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#endif // XENIA_GPU_GPU_FLAGS_H_
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