[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring

This commit is contained in:
Triang3l
2020-08-09 21:33:10 +03:00
parent 72e41e2bf8
commit bd5f77bc3b
378 changed files with 72288 additions and 37207 deletions

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@@ -20,6 +20,8 @@ DECLARE_bool(vsync);
DECLARE_bool(gpu_allow_invalid_fetch_constants);
DECLARE_bool(half_pixel_offset);
DECLARE_int32(query_occlusion_fake_sample_count);
#endif // XENIA_GPU_GPU_FLAGS_H_