[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring

This commit is contained in:
Triang3l
2020-08-09 21:33:10 +03:00
parent 72e41e2bf8
commit bd5f77bc3b
378 changed files with 72288 additions and 37207 deletions

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@@ -21,7 +21,7 @@ NullCommandProcessor::~NullCommandProcessor() = default;
void NullCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
uint32_t length) {}
void NullCommandProcessor::RestoreEDRAMSnapshot(const void* snapshot) {}
void NullCommandProcessor::RestoreEdramSnapshot(const void* snapshot) {}
bool NullCommandProcessor::SetupContext() {
return CommandProcessor::SetupContext();