[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -21,7 +21,7 @@ NullCommandProcessor::~NullCommandProcessor() = default;
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void NullCommandProcessor::TracePlaybackWroteMemory(uint32_t base_ptr,
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uint32_t length) {}
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void NullCommandProcessor::RestoreEDRAMSnapshot(const void* snapshot) {}
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void NullCommandProcessor::RestoreEdramSnapshot(const void* snapshot) {}
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bool NullCommandProcessor::SetupContext() {
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return CommandProcessor::SetupContext();
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