[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -27,7 +27,7 @@ class NullCommandProcessor : public CommandProcessor {
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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void RestoreEDRAMSnapshot(const void* snapshot) override;
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void RestoreEdramSnapshot(const void* snapshot) override;
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private:
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bool SetupContext() override;
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