[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring

This commit is contained in:
Triang3l
2020-08-09 21:33:10 +03:00
parent 72e41e2bf8
commit bd5f77bc3b
378 changed files with 72288 additions and 37207 deletions

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@@ -144,6 +144,9 @@ inline xenos::TextureFormat DepthRenderTargetToTextureFormat(
}
enum class FormatType {
// Uncompressed, and is also a ColorFormat.
kResolvable,
// Uncompressed, but resolve or memory export cannot be done to the format.
kUncompressed,
kCompressed,
};