[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -144,6 +144,9 @@ inline xenos::TextureFormat DepthRenderTargetToTextureFormat(
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}
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enum class FormatType {
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// Uncompressed, and is also a ColorFormat.
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kResolvable,
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// Uncompressed, but resolve or memory export cannot be done to the format.
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kUncompressed,
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kCompressed,
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};
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