[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -51,7 +51,7 @@ enum class TraceCommandType : uint32_t {
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kPacketEnd,
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kMemoryRead,
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kMemoryWrite,
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kEDRAMSnapshot,
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kEdramSnapshot,
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kEvent,
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};
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@@ -115,7 +115,7 @@ struct MemoryCommand {
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// (since replaying the trace will reconstruct its state at any point later) as
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// a sequence of tiles with row-major samples (2x multisampling as 1x2 samples,
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// 4x as 2x2 samples).
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struct EDRAMSnapshotCommand {
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struct EdramSnapshotCommand {
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TraceCommandType type;
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// Encoding format of the data in the trace file.
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MemoryEncodingFormat encoding_format;
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