[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring

This commit is contained in:
Triang3l
2020-08-09 21:33:10 +03:00
parent 72e41e2bf8
commit bd5f77bc3b
378 changed files with 72288 additions and 37207 deletions

View File

@@ -189,8 +189,8 @@ void TraceReader::ParseTrace() {
trace_ptr += sizeof(*cmd) + cmd->encoded_length;
break;
}
case TraceCommandType::kEDRAMSnapshot: {
auto cmd = reinterpret_cast<const EDRAMSnapshotCommand*>(trace_ptr);
case TraceCommandType::kEdramSnapshot: {
auto cmd = reinterpret_cast<const EdramSnapshotCommand*>(trace_ptr);
trace_ptr += sizeof(*cmd) + cmd->encoded_length;
break;
}