[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -189,8 +189,8 @@ void TraceReader::ParseTrace() {
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trace_ptr += sizeof(*cmd) + cmd->encoded_length;
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break;
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}
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case TraceCommandType::kEDRAMSnapshot: {
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auto cmd = reinterpret_cast<const EDRAMSnapshotCommand*>(trace_ptr);
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case TraceCommandType::kEdramSnapshot: {
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auto cmd = reinterpret_cast<const EdramSnapshotCommand*>(trace_ptr);
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trace_ptr += sizeof(*cmd) + cmd->encoded_length;
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break;
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}
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