[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring

This commit is contained in:
Triang3l
2020-08-09 21:33:10 +03:00
parent 72e41e2bf8
commit bd5f77bc3b
378 changed files with 72288 additions and 37207 deletions

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@@ -42,7 +42,7 @@ class TraceWriter {
void WriteMemoryReadCachedNop(uint32_t base_ptr, size_t length);
void WriteMemoryWrite(uint32_t base_ptr, size_t length,
const void* host_ptr = nullptr);
void WriteEDRAMSnapshot(const void* snapshot);
void WriteEdramSnapshot(const void* snapshot);
void WriteEvent(EventCommand::Type event_type);
private: