[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -42,7 +42,7 @@ class TraceWriter {
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void WriteMemoryReadCachedNop(uint32_t base_ptr, size_t length);
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void WriteMemoryWrite(uint32_t base_ptr, size_t length,
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const void* host_ptr = nullptr);
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void WriteEDRAMSnapshot(const void* snapshot);
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void WriteEdramSnapshot(const void* snapshot);
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void WriteEvent(EventCommand::Type event_type);
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private:
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