[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring
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@@ -52,7 +52,7 @@ class VulkanCommandProcessor : public CommandProcessor {
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void RequestFrameTrace(const std::filesystem::path& root_path) override;
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void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
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void RestoreEDRAMSnapshot(const void* snapshot) override;
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void RestoreEdramSnapshot(const void* snapshot) override;
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void ClearCaches() override;
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RenderCache* render_cache() { return render_cache_.get(); }
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