[GPU] Common resolve code based on compute shaders, swap MSAA samples 1 and 2, change ROV write rounding, random refactoring

This commit is contained in:
Triang3l
2020-08-09 21:33:10 +03:00
parent 72e41e2bf8
commit bd5f77bc3b
378 changed files with 72288 additions and 37207 deletions

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@@ -52,7 +52,7 @@ class VulkanCommandProcessor : public CommandProcessor {
void RequestFrameTrace(const std::filesystem::path& root_path) override;
void TracePlaybackWroteMemory(uint32_t base_ptr, uint32_t length) override;
void RestoreEDRAMSnapshot(const void* snapshot) override;
void RestoreEdramSnapshot(const void* snapshot) override;
void ClearCaches() override;
RenderCache* render_cache() { return render_cache_.get(); }